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Cellular antennas for FS2000/2002 Readme.txt file
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"Sorry for the poor English of this help file"

Content of the Zip file:
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Antecem1.api ------------> Antenna Mod.1 in format .api for use with Airport for Windows
Antena Celular M1.scm ---> Antenna Mod.1 in format .scm for use with Airport and Scenery Designer
Antencel.api ------------> Antenna in format .api for use with Airport for Windows
Antena celular.scm ------> Antenna in format .scm for use with Airport and Scenery Designer

Acant.jpg ---------------> Only for previous view (not necessary for the operation)

Files *.bmp ----------> Corresponding to the necessary textures of the antennas.

Leame.txt / Readme.txt --> Use instructions and Copyright

File_id.diz -------------> Descriptive file (not necessary for the operation)


Instructions of use:
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The use depends on the program that you are using to generate the scenerys.

For Airport for Windows:

Unzip the files *.api in the folder "C:\Program files\Airport for Windows\API" or
the folder where user's API is located in the hard disk.
Then you can incorporate the macros in your scenerys through the tool "Create 3D object" that it is
available when making right click on the map view.
In the window "object 3D" you should select the option "User API" and then make click in "Select",
in the window of search of files you should locate the place where is the macro to be
added, select it and accept the dialogue.
Then in the window "object 3D" again you must adjust the scale factor (indicated in yellow letters
under "User API") in the section of User parameters and accept the dialogue.


For Airport and Scenery Designer of Abacus:

Unzip the files *.scm in the folder "C:\ASD\Scasm\Macros" (depending on the location of the
installation in your hard disk) then you will be able to find available the macros in the listing
that offers the "Macro tool" under the table "Misc." with the names: "Antena celular" and
"Antena celular M1".

For both programs you must unzip the textures (*.bmp) in the "Textures" folder of the scenery
that you are creating.

Important: The macros have been designed trying to use the smallest quantity of polygons possible
but in all ways it is not advisable to overload since of this type of objects a scenery
they could cause a great decrease in the speed of representation of the graphic engine.


Legal terms of distribution:
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The author doesn't have any type of commercial relationship with Microsoft Corporation or any other one
related company.
All the files come "As is". Use it under your own risk.
The author of the package is not responsible for any problem or damage that it can be caused by the use
of these files.
The files are not of Public Domain neither Shareware. Their use is free and for limitless time.
The files cannot be included in any commercial CD or similar system of distribution
(disks, printed means that include CDs, etc.) commercial without the corresponding authorization
of the author.
The files can be uploaded to websites of free and gratuitous access while the Zip file is offer
intact and previous authorization in written of the author.
The files cannot be uploaded to websites that require the payment of a sum of money or being member
to consent to their discharge.
The files cannot be modified in any form.
Any infraction to the above mentioned will be considered a piracy act and will act according to
the applicable laws to the case.


Contacting the author:
----------------------

To contact the author you can write to: arielcimino@hotmail.com or by means of the website
www.bitflight.com.ar
Also for doubts or comments you can visit the Forum in the same website.


Authors' rights:
----------------

The contained files in the Zip are property of Ariel Cimino.

Airport for windows is property of: Original for Pascal Meziat, last versions for
Tom Hiscox and Brian McWilliams

Airport and Scenery Designer is property of Abacus Software.

Microsoft is registered mark of Microsoft Corporation.
Flight Simulator is registered mark of Microsoft Corporation.